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Mille Sessau
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Posts : 567
Join date : 2011-02-18

PostSubject: Sorry guys!   Sun Apr 10, 2011 10:37 pm

Well, Confederacy of Caexi bought the first construct. So now I have to bring these changes in now.

The Trait System has been revamped for:

1. Balance Issues, after tinkering another player and I found .. let me see, nine, as I call them Royal Flushes ; strategies where you can end up generating +25 Economic or Cultural Points a turn which is not intended this early in the game. The traits had to be reorganized, not redone to account for this and instead allow a gradual build up. Ala the new trait system.

2. Constructs. Many of the traits now involve them. So it goes hand in hand.

I apologize for this. The system as I see it is now 100% perfect. I will not mess with it any more. I've tested the new traits on small scale and I can't find anything wrong with them, however Talis (the guy who double checks all my work) has been quiet, so things may have slipped through. That being said.

I need the following from EVERYBODY. Your name will be checked from the list once you have posted in this thread. If you disagree with the new traits, you're pissed because now Colonialism isn't there, well, too bad! I'm working on a unique Kingdom Civic Tree but until then you'll have to live with it. Confederacy is still overpowered in my book. >Neutral

Guild Union of Shidrus
Hu Dynasty of Meidi
Confederacy of Caexi
Holds of Karag Mor
.

Please post the following.

Government Civic

Labor Civic

Legal Civic

Religious Civic

Military Civic

Any Constructs you have purchased since Warring Fronts began


Last edited by Mille Sessau on Mon Apr 11, 2011 11:10 pm; edited 5 times in total
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Mille Sessau
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Posts : 567
Join date : 2011-02-18

PostSubject: Re: Sorry guys!   Sun Apr 10, 2011 10:51 pm

Empire of Mille Sessau

Monarchy - Monarchy is a form of government where power is vested in an individual. Often, but not always, power passes to the monarch's heir upon the current ruler's death. (There are some elected monarchies, but not many.) Monarchy is similar to despotism, but with one important difference: the monarch rules within the state's laws, while a despot is above all law. It is of course quite possible for a monarch to be a despot - but it is also possible for a monarch to be part of a political process which allows the people a good deal of freedom.
-- Theaters built in the capital generate +3 Cultural Points.

Labor Civic

Serfdom - Serfdom is the enforced labor of serfs on the fields of landowners, in return for protection and the right to work on their leased fields. A kingdom with serfdom always has a viable work force, but they are not always happy. If you need something built, you'll always have a large supply of workers. They own only the clothes on their back and for working on their lords fields they are given food and shelter. Civil unrest is common in serfdoms, but someone not working is very uncommon.
-- Irrigation Farmlands generate +2 more Economic Points per week.
-- Lumber Mills generate +2 more Economic Points per week.

Legal Civic

Vassalage - Under vassalage, the power and prestige in a nation is held by those who own the land. The more land one owns, the more powerful one is. In some cases land ownership may be limited to members of a certain class, tribe, religion, or even gender. Great care must be taken by the elite to see to it that the great unwashed mass of peasants don't become angry with them, as such situations often end with a radical redistribution of land, which may or may not be accompanied by the executions of the former landowners.
-- Generates +1 Cultural Points per city per week.
-- Once a week, every city in the kingdom grants a free military unit.

Religious Civic

Mysticism - Mysticism is the pursuit of communion with, identity with, or conscious awareness of an ultimate reality, divinity, spiritual truth, or a god through direct experience, intuition, instinct or insight. Mysticism usually centers on a practice or practices intended to nurture those experiences or awareness. Mysticism may be dualistic, maintaining a distinction between the self and the divine, or may be nondualistic. Differing religious traditions have described this fundamental mystical experience in different ways.
-- Kingdom will have a Minor Religion that starts at 35% of the kingdoms population. Your kingdom's capital will be that Minor Religion's capital.
-- +2 Happiness Points for every Natural Resource Node your kingdom possesses.

Military Civic

Conscription - In times of war, many of those serving in non-military roles are put through a hurried training, given a weapon and ordered to the front. They do not have to pay for their own weapons or training, the kingdom pays for it as the kingdom is the one who needed them there. They are fed, but as soon as the kingdom no longer needs them they will be disbanded and returned to their original form of work.
-- Warrior Companies, Swordsmen Companies and Light Cavalry can be purchased at a price of 1 Economic Point.
-- For every one Military Unit conscripted, 1 Happiness point is automatically deducted.
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MacTomas



Posts : 15
Join date : 2011-04-06
Age : 23
Location : Sosnowiec, Poland

PostSubject: Re: Sorry guys!   Mon Apr 11, 2011 3:37 am

Isle of Zvar'Korret

Oligarchy - Oligarchy is a form of government in which a small segment of society has all of the power. Power might be held by a specific family or tribe, or people of a certain religion or from a special caste. Usually the rich or militaristically imbued are the ones with the power. Some oligarchies can be good in nature, though this is rare.
-- Military Units fighting in Home territory fight as Veteran -- High Morale.

Labor: Caste System - The caste policy is an elaborate and complex social system that combines elements of occupation, endogamy, culture, social class, tribal affiliation and political power. It should not be confused with more elemental aspects such as nobility, race or social class, in that members of all castes in one society may belong to the same race. The caste system divides the kingdom up among it's different castes, and while sometimes can be a positive enforcement, is mostly negative. There are usually the worker, warrior and often times leader or noble castes. These castes create social conflict and can sometimes lead to political or military incidents.
-- Forges, Plantations, Textile Milles, Marketplaces, Theaters and Quarries all generate +1 more Economic Points per week.

Legal: Citizenship - Citizenship is the policy of a nation that acknowledges that a certain group of people, usually based upon their race or tribe or where they were born, are members of that nation, and as such, deserve a certain amount of protection as well as some rights and privileges, above and beyond those accorded to foreigners. For example, a citizen can often move around the country freely, while a non-citizen may be subject to deportation or imprisonment if discovered by the authorities.
-- Requires only 75% of maximum Happiness for a Golden Age requirement.
-- Marketplaces generate +1 Economic Points per week.
PS My skirmishers will be no longer elite guards, but they will stay as normal units with upkeep costs (they aren't disbanded).

Religion: Organized Religion - Organized religion is one in which a number of people follow the same religious practices and have the same beliefs. The religion may have priests who intercede with higher powers on behalf of the believers or who set/interpret the religion's rules. There may be a complicated hierarchy of priests and other religious leaders. The religion may have temples or other sanctums in which the people pray and worship. Generally the believers contribute money to support the religion, its priests and buildings. Generally, organized religion is a force of stability within a culture. People who share a religion have something important in common, and although strangers are less likely to murder each other. It can also be quite divisive as well - historically many organized religions have seen other religions as threats or abominations, and more than one war has been fought over whose god is the real God.
-- Kingdom will have a Major Religion that starts at 70% of the kingdoms population. Your kingdom's capital will be that Major Religion's capital.
-- Missionaries cost 50% less Cultural Points.

Military: Warrior Code - The Warrior Code is the ideology that the state requires a strong military, and that the needs of the military are paramount, trumping all other considerations. The state's army and navy are glorified, and its military officers hold a great deal of political power -perhaps all of it. Military states may be expansionist, but that is not a requirement.
-- All Military Units cost 1 less Military Point.

Military Tactics (racial with one tactic)- The kingdom has developed certain tactics that are above the norm, they give the kingdom an edge in time of war. There are a multitude of different choices but the kingdom has honed and perfected only a handful of these strategies.
-- Ambush - Ambush allows the kingdom to deploy a few regiments of Light Infantry in a position that will conceal them to the point of being unable to be located by enemy scouts and forces. When the time is right, they may ambush the enemy and inflict high casualties upon them.
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Ezria



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Join date : 2011-02-20
Age : 26

PostSubject: Re: Sorry guys!   Mon Apr 11, 2011 6:42 am

Government Civic
Oligarchy - Oligarchy is a form of government in which a small segment of society has all of the power. Power might be held by a specific family or tribe, or people of a certain religion or from a special caste. Usually the rich or militaristically imbued are the ones with the power. Some oligarchies can be good in nature, though this is rare.
-- Military Units fighting in Home territory fight as Veteran -- High Morale.

Labor Civic
Trade Guilds - Trade guilds are organizations of workers who have banded together to gain better working conditions, increased salaries and so forth for their members. The trade guilds negotiates contracts with the employer, hopefully achieving more success than any individual employee could on his or her own. If the negotiations are unsuccessful then the trade guild might organize a work stoppage (or "strike"), limiting or curtailing the employer's income. Many kingdoms have bitterly resisted the creation of guilds and more than a little blood has been shed over the matter.
-- Allows the kingdom to build Guild Halls.
-- All cities in the kingdom start with a Guild Hall

[ 4 cities + Guild Hall in Ejrakh]

Legal Civics:
Taxation - The kingdom has decided that it can vary the level of taxation upon its citizens. The economy can flux and the taxation rate can be adjusted to ensure the people are kept happy. When the taxation rate increases, the revenue of the kingdom increases but the unrest within the kingdom increases as people make less and less for themselves.
-- Taxation Rate: Anywhere from 0 to 20.
-- For every level of taxation past 8, a decrease of 2 Happiness points a week occurs.
-- For every level of taxation of 8 or below, an increase of 2 Happiness point a week occurs.

[ Tax Rate of 8 ]


Religion Civic:
Mysticism - Mysticism is the pursuit of communion with, identity with, or conscious awareness of an ultimate reality, divinity, spiritual truth, or a god through direct experience, intuition, instinct or insight. Mysticism usually centers on a practice or practices intended to nurture those experiences or awareness. Mysticism may be dualistic, maintaining a distinction between the self and the divine, or may be nondualistic. Differing religious traditions have described this fundamental mystical experience in different ways.
-- Kingdom will have a Minor Religion that starts at 35% of the kingdoms population. Your kingdom's capital will be that Minor Religion's capital.
-- +2 Happiness Points for every Natural Resource Node your kingdom possesses.

Military Civic:
Advanced Training - The kingdom has given more time and training to a certain type of soldiery. It may be the Light Cavalry, used for scouting and quick flanking types, or it may be the Light Infantry have had their training and equipment bolstered so that they may go head to head with other kingdoms Heavy Infantry, but all the surrounding kingdoms understand that these well trained units are a symbol of national heritage.
-- One type of Military Unit is always considered Elite in a single category: Morale, Discipline, March

Warriors-Discipline

Constructs:
Major Stone Walls
Well Developed Roads
Major Religious Center
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Ejrahk



Posts : 67
Join date : 2011-03-28

PostSubject: Re: Sorry guys!   Mon Apr 11, 2011 8:42 am

Labor Civic

* Tribalism - Tribalism is a nomadic way of lifestyle where constructs are built as needed and the people generally do not build things they do not need. A tribal society is known for it's simplicity and how easily things come together. However, during times of crisis many tribesmen do not know what to do as a complex political system is not in place to delegate who is to do what and where to go where. Tribalism however is free from payment, free from loans and debts, free from corruption.
-- Population Increase of 1,500 per week.
-- Maximum of 2 Constructs per city can be built within the kingdom.

Legal Civic

Social Freedoms - As a trait, freedom generally means that no class of society is subservient to another, and that all are equally subject to the laws. I can't own you, and you can't take my wife from me simply because you're the king's son-in-law. Free societies are generally more successful than non-free states, as the free people often feel that they have more of a stake in their country's success or failure.
-- +1 Happiness per Luxury Resource in the kingdom or entering the kingdom per week.
-- Increases population growth by 800.

Religion Civic

# Organized Religion - Organized religion is one in which a number of people follow the same religious practices and have the same beliefs. The religion may have priests who intercede with higher powers on behalf of the believers or who set/interpret the religion's rules. There may be a complicated hierarchy of priests and other religious leaders. The religion may have temples or other sanctums in which the people pray and worship. Generally the believers contribute money to support the religion, its priests and buildings. Generally, organized religion is a force of stability within a culture. People who share a religion have something important in common, and although strangers are less likely to murder each other. It can also be quite divisive as well - historically many organized religions have seen other religions as threats or abominations, and more than one war has been fought over whose god is the real God.
-- Kingdom will have a Major Religion that starts at 70% of the kingdoms population. Your kingdom's capital will be that Major Religion's capital.
-- Missionaries cost 50% less Cultural Points.

Military Civic

# Advanced Training - The kingdom has given more time and training to a certain type of soldiery. It may be the Light Cavalry, used for scouting and quick flanking types, or it may be the Light Infantry have had their training and equipment bolstered so that they may go head to head with other kingdoms Heavy Infantry, but all the surrounding kingdoms understand that these well trained units are a symbol of national heritage.
-- One type of Military Unit is always considered Elite in a single category: Morale, Discipline, March.

Light Infantry- Movement

Constructs
Town Watch
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Jaymes



Posts : 267
Join date : 2011-02-20
Age : 26

PostSubject: Re: Sorry guys!   Mon Apr 11, 2011 9:15 am

Republic of Ever-Winter

Government Civic:Republic - A republic is a form of government in which people or the representatives of the people have ultimate power rather than the power being vested in a monarch or despot. The people or their representatives may elect a leader, but that leader's power derives from the consent of the people.
-- Generates +1 Happiness per city per week

Labor Civic:Free Workers - Workers in the kingdom can work with whom they please. Some wish to be masons, some wish to be scribes and others wish to join the military. There is no hierarchy that dictates who is born into what. Farmers becoming kings is still a near impossibility, but only in a society where workers are free to work where they wish is it possible that innovative new ideas can be added, traded and viewed to become usable, rather than in a heavily protected society where artists trudge stone and masons fight in the king's army.
-- Requires only 30 Economic Points for a Golden Age requirement.
-- Capital starts with a Library Construct and all other Library Constructs cost 5 Economic Points less.


Legal Civic:Taxation - The kingdom has decided that it can vary the level of taxation upon its citizens. The economy can flux and the taxation rate can be adjusted to ensure the people are kept happy. When the taxation rate increases, the revenue of the kingdom increases but the unrest within the kingdom increases as people make less and less for themselves.
-- Taxation Rate: Anywhere from 0 to 20.
-- For every level of taxation past 8, a decrease of 2 Happiness points a week occurs.
-- For every level of taxation of 8 or below, an increase of 2 Happiness point a week occurs.


Republics Tax Rate: 8

Religious Civic:Free Beliefs - Free religion is the policy of a state which does not mandate which religions its members must adhere to. All religions are welcome, and let the spiritual marketplace decide among them. Though perhaps implemented for more noble reasons, free religion often has the effect of limiting the power of any individual religion. In states with one religion, the people in charge of that religion may wield a great deal of power. States with free religion generally attempt to treat them all equally, ensuring that none can become ultimately dominant.
-- Kingdom gains +1 Cultural Points a week for every Minor Religion and +2 Cultural Points a week for every Major Religion that has at least 10% followers in it's kingdom.
-- Religion does not effect Happiness in the kingdom.


Military Civic:Advanced Training - The kingdom has given more time and training to a certain type of soldiery. It may be the Light Cavalry, used for scouting and quick flanking types, or it may be the Light Infantry have had their training and equipment bolstered so that they may go head to head with other kingdoms Heavy Infantry, but all the surrounding kingdoms understand that these well trained units are a symbol of national heritage.
-- One type of Military Unit is always considered Elite in a single category: Morale, Discipline, March.

Swordsmen -- Discipline

Any Constructs you have purchased since Warring Fronts began:
Fortress at Death Trap Pass
Ever-Winter City starts off with a Library
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Merenaz



Posts : 23
Join date : 2011-03-03

PostSubject: Re: Sorry guys!   Mon Apr 11, 2011 11:14 am

Merenaz Caliphate

Government Civic: Republic - A republic is a form of government in which people or the representatives of the people have ultimate power rather than the power being vested in a monarch or despot. The people or their representatives may elect a leader, but that leader's power derives from the consent of the people.
-- Generates +1 Happiness per city per week.

Labor Civic: Free Workers - Workers in the kingdom can work with whom they please. Some wish to be masons, some wish to be scribes and others wish to join the military. There is no hierarchy that dictates who is born into what. Farmers becoming kings is still a near impossibility, but only in a society where workers are free to work where they wish is it possible that innovative new ideas can be added, traded and viewed to become usable, rather than in a heavily protected society where artists trudge stone and masons fight in the king's army.
-- Requires only 30 Economic Points for a Golden Age requirement.
-- Capital starts with a Library Construct and all other Library Constructs cost 6 Economic Points less.

Legal Civic: Citizenship - Citizenship is the policy of a nation that acknowledges that a certain group of people, usually based upon their race or tribe or where they were born, are members of that nation, and as such, deserve a certain amount of protection as well as some rights and privileges, above and beyond those accorded to foreigners. For example, a citizen can often move around the country freely, while a non-citizen may be subject to deportation or imprisonment if discovered by the authorities.
-- Requires only 75% of maximum Happiness for a Golden Age requirement.
-- Marketplaces generate +1 Economic Points per week.

Religion Civic: Organized Religion - Organized religion is one in which a number of people follow the same religious practices and have the same beliefs. The religion may have priests who intercede with higher powers on behalf of the believers or who set/interpret the religion's rules. There may be a complicated hierarchy of priests and other religious leaders. The religion may have temples or other sanctums in which the people pray and worship. Generally the believers contribute money to support the religion, its priests and buildings. Generally, organized religion is a force of stability within a culture. People who share a religion have something important in common, and although strangers are less likely to murder each other. It can also be quite divisive as well - historically many organized religions have seen other religions as threats or abominations, and more than one war has been fought over whose god is the real God.
-- Kingdom will have a Major Religion that starts at 70% of the kingdoms population. Your kingdom's capital will be that Major Religion's capital.
-- Missionaries cost 50% less.

Military Civic: Espionage Network - The Espionage Network gives a Kingdom superior clandestine abilities by formalizing a system of spies, contacts, operatives, and organizers. With specialized training and a complex system, the network's operatives can outperform mere hired thugs or prying ears. In addition, Espionage Networks study ways to extract information from prisoners, and also train their own members and politicians in resisting these methods.
-- Subjects of kingdoms with Espionage Network are more resistant to interrogation.
-- Espionage Activities may now be carried out. Their success is determined by how much Economic Points are spent on them.

Any Constructs you have purchased since Warring Fronts began:
Hadrallah starts off with a library
Saylahudd Citadel(fortress) at the eastern frontier(?)
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Caexi
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Join date : 2011-02-25

PostSubject: Re: Sorry guys!   Mon Apr 11, 2011 1:45 pm

Government Civic
Confederacy - A confederacy is a patchwork of states coming together under a shared banner for a single purpose. They have each decided to support eachother financially, militarily and politically to consolidate their power. A confederacy is power in ways of unity and offering multiple views, but it is weak in that disagreements are often common, and full unanimity is required in all decision making.
-- Starts with a Marketplace and a Shrine in the capital city.

Labor Civic
Serfdom - Serfdom is the enforced labor of serfs on the fields of landowners, in return for protection and the right to work on their leased fields. A kingdom with serfdom always has a viable work force, but they are not always happy. If you need something built, you'll always have a large supply of workers. They own only the clothes on their back and for working on their lords fields they are given food and shelter. Civil unrest is common in serfdoms, but someone not working is very uncommon.
-- Irrigation Farmlands generate +2 more Economic Points per week.
-- Lumber Mills generate +2 more Economic Points per week.

Legal Civic
Undecided

Religious Civic
Moral Philosophy - A moral philosophy is a code of conduct and moralization that takes the place of religion. Rather than worshiping a deity (or deities), followers of a philosophy attempt to refine their lives in order to achieve a more perfect state. These philosophies often emphasize duty and obligation to the state as well as personal refinement.
-- The philosophy must have a particular mandate: Warrior Code (Increased prowess in combat).
-- Missionary units become Teachers that can spread the philosophy and decrease surrounding religions.
--50% of the Confederacy follow 'The Tenants' or as they call it 'The Way of the Sword'

Military Civic
Advanced Training - The kingdom has given more time and training to a certain type of soldiery. It may be the Light Cavalry, used for scouting and quick flanking types, or it may be the Light Infantry have had their training and equipment bolstered so that they may go head to head with other kingdoms Heavy Infantry, but all the surrounding kingdoms understand that these well trained units are a symbol of national heritage.
-- One type of Military Unit is always considered Elite in a single category: Morale, Discipline, March.

Swordsmen

Constructs:
Library [Racial bonus]
Marketplace
Shrine


Last edited by Caexi on Thu Apr 14, 2011 11:47 am; edited 7 times in total
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Talis
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Join date : 2011-02-20

PostSubject: Re: Sorry guys!   Mon Apr 11, 2011 5:31 pm

Guild Union of Shidrus

Government Civic
Confederacy - A confederacy is a patchwork of states coming together under a shared banner for a single purpose. They have each decided to support eachother financially, militarily and politically to consolidate their power. A confederacy is power in ways of unity and offering multiple views, but it is weak in that disagreements are often common, and full unanimity is required in all decision making.
-- Starts with a Marketplace and a Shrine in the capital city.

Labor Civic
Trade Guilds - Trade guilds are organizations of workers who have banded together to gain better working conditions, increased salaries and so forth for their members. The trade guilds negotiates contracts with the employer, hopefully achieving more success than any individual employee could on his or her own. If the negotiations are unsuccessful then the trade guild might organize a work stoppage (or "strike"), limiting or curtailing the employer's income. Many kingdoms have bitterly resisted the creation of guilds and more than a little blood has been shed over the matter.
-- Allows the kingdom to build Guild Halls.
-- All cities in the kingdom start with a Guild Hall.

Legal Civic
Citizenship - Citizenship is the policy of a nation that acknowledges that a certain group of people, usually based upon their race or tribe or where they were born, are members of that nation, and as such, deserve a certain amount of protection as well as some rights and privileges, above and beyond those accorded to foreigners. For example, a citizen can often move around the country freely, while a non-citizen may be subject to deportation or imprisonment if discovered by the authorities.
-- Requires only 75% of maximum Happiness for a Golden Age requirement.
-- Marketplaces generate +1 Economic Points per week.

Religion Civic
UNKNOWN

Military Civic
Professional Army - A professional army is a full-time military organization that remains in being even when the country is at peace. Its soldiers are paid for their services by the state and spend their time training or performing public works when not at war. The earliest armies were not professional. When war was imminent, the country's leaders would issue a call and all able-bodied men would shoulder their weapons and march off to battle. These amateur soldiers usually didn't have much training and were often expected to supply their own weapons and armor, so their quality was not very high. They tended to desert when they had to tend to their crops, so battles were scheduled for the summer. If victory wasn't achieved by harvest, the war would often be called off for a year. Professional armies form when a society has grown wealthy enough to support a large number of men who do not work the fields or perform other productive work. The soldiers are usually housed in barracks and segregated from the civilian population to minimize friction, and the state provides their food, weapons, armor, and training. They are almost always more effective than the amateurs.
-- All land Military Units cost twice as many Military Points and have double Military Maintenance costs.
-- All land Military Units now fight as "Veteran" types.
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Zhufor



Posts : 101
Join date : 2011-02-22
Age : 22
Location : Westlake Village, CA

PostSubject: Re: Sorry guys!   Tue Apr 12, 2011 6:47 pm

Government Civic
Monarchy - Monarchy is a form of government where power is vested in an individual. Often, but not always, power passes to the monarch's heir upon the current ruler's death. (There are some elected monarchies, but not many.) Monarchy is similar to despotism, but with one important difference: the monarch rules within the state's laws, while a despot is above all law. It is of course quite possible for a monarch to be a despot - but it is also possible for a monarch to be part of a political process which allows the people a good deal of freedom.
-- Theaters built in the capital generate +2 more Cultural Points.

Labor Civic
Free Workers - Workers in the kingdom can work with whom they please. Some wish to be masons, some wish to be scribes and others wish to join the military. There is no hierarchy that dictates who is born into what. Farmers becoming kings is still a near impossibility, but only in a society where workers are free to work where they wish is it possible that innovative new ideas can be added, traded and viewed to become usable, rather than in a heavily protected society where artists trudge stone and masons fight in the king's army.
-- Requires only 30 Economic Points for a Golden Age requirement.
-- Capital starts with a Library Construct and all other Library Constructs cost 6 Economic Points less.

Legal Civic
Taxation - The kingdom has decided that it can vary the level of taxation upon its citizens. The economy can flux and the taxation rate can be adjusted to ensure the people are kept happy. When the taxation rate increases, the revenue of the kingdom increases but the unrest within the kingdom increases as people make less and less for themselves.
-- Taxation Rate: Anywhere from 0 to 10.
-- For every level of taxation past 7, a decrease of 2 Happiness points a week occurs.
-- For every level of taxation of 6 or below, an increase of 2 Happiness point a week occurs.
(Taxation set to 6)

Religious Civic
# Local Beliefs - Local Beliefs are ancient and old religions, whether polytheistic or monotheistic that have stood the test of time and been passed down through the ages, most likely through storytelling and in some rare cases with scripture. Minor Religions have the added boost that people can accept a Minor Religion much easier than a Major Religion which might have a huge pantheon of Gods and hundreds of new rituals to learn. People can take on local beliefs without having to change the greater things in life.
-- Kingdom will have a Minor Religion that starts at 35% of the kingdoms population. Your kingdom's capital will be that Minor Religion's capital.
-- +2 Happiness Points for every Natural Resource Node your kingdom possesses.

Military Civic
Advanced Training - The kingdom has given more time and training to a certain type of soldiery. It may be the Light Cavalry, used for scouting and quick flanking types, or it may be the Light Infantry have had their training and equipment bolstered so that they may go head to head with other kingdoms Heavy Infantry, but all the surrounding kingdoms understand that these well trained units are a symbol of national heritage.
-- One type of Military Unit is always considered Elite in a single category: Morale, Discipline, March.

Swordsmen -- Discipline
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